Varislintu wrote:(Are you sure you've been playing it with box rules and not house rules?)
I don't undertsand you, there's a game and there are extenstions for it. I've been playing both a basic game and game with two different extentions, they have some other rules but not that different from the basics - addon of the playing field (don't know the right word for it in English), bloody Pharaoh walking around the town and some more "bad guys".
Sorry for the confusion -- with "box rules" I meant the rules that are sort of official and depend strictly on the rule book in the box, and with "house rules" I mean adapted rules that families or other groups often develop in order to overcome frustrations that they encounter in the official rules. Some make their house rules easier, some make them harder.
So you can strategise all you want, and then if you get unlucky at a really inopportune moment, your whole strategy can unravel.
I asked the owner of the game once again if they had ever lost it. She said "no" and according to her it's quite unbelievable to loose as soon as you understand and remember all the rules. I can believe that dice may be very cruel and some players are simply unlucky but personally I haven't played the game enough times to confirm if it is possible or impossible to lose. I played it like a guest who is told the rules through the game.
And I think I can't help you to create a better strategy because I don't have a game right now and don't remember precisely what we were exactly doing to avoid all these traps...
Oh, don't worry!
I'm just babbling about the strategy stuff because I'm really into this game right now
-- I'm not directly asking you for hints and help.
But, well, don't take this as me being obsessive or doubtful about your success with the game
, but I did see a compiled statistic mentioned on Board Game Geek, where 900-something games had yielded a 54% victory rate. The regular Arkham Horror players also joke about how cruel and hard the game can be. So, it might be that your friend has been using house rules -- and that's fine! And if that's not the case, then I lift my hat to you guys for being so good at it.
In unrelated news, I played a couple of games with the investigator Mary the Nun on the team. She is really unpredictable. She's weak, but in the first game I managed to draw her a couple of really nice spells, which made her invaluable to the team. But on the second play, she was just useless.
Some people make it a house rule that she can't lose her blessing, ever. I think that is actually reasonable. It's really her only strength. Without a permanent blessing, she isn't a very balanced character in comparison to the others. Unless you want extra challenge, of course.