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[sequelmagazine . org/10018//your-gaming-playlist-stickerbrush-symphony-bramble-blast-donkey-kong-country-2super-smash-bros-brawl/] wrote:This song has a lot going for it, it’s definitely the most intensely orchestrated piece I have covered so far, which is what I find truly mesmerizing by it. The song doesn’t necessarily take you on a journey, or tell a story. It merely is just an experience of such well balanced and blended sounds that create something unlike anything I had ever heard before, which is a good goal for all video game music. Make it seem like its part of the world you’re in by even more so making the sounds different and intricate. And though this is a remix of the song, the same can be said about the original version of the song that sounds 1000% different from what was just described. But its still worth a listen either way.
[David Wise, as cited by www . gonintendo . com/stories/200244-david-wise-explains-how-dkc2-s-stickerbush-symphony-almost-never] wrote:"This piece almost never made the game. It was originally composed as a follow up to Aquatic Ambience, however, there was no water level in DKC-2. Fortunately, it was used for the Brambles. It seemed to fit and was a good juxtaposition to the difficulty in negotiating through such a hard stage of the game.
I'm not really sure as to why it's a fan favourite, but I'm very pleased it still is. Perhaps because the level was so difficult, players had to listen through the music so many times?" - David Wise
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