voron wrote:8 completed games in a week, that makes it less than a day for a game, that's impressive!
It is rather is it not. Although the first few texts were relatively short, shall see how we fare with the longer texts
I wonder if this is going to put an end to the manually run game.
Part of me hopes not, the manually run games do have a bit more of a soul than these, but I also fear that interest in the manual games is diminishing. I mean, look at the results threads, after a week they get very little comments lol.
One feature that is lacking though in the automated one is the competition spirit when there are 2 teams working on the same text.
This is absolutely true. The only thing I would be concerned about with this kind of game if I was to implement it, is the validity of team spirit. I mean, most people won't even know which team they're in until they hit play. I suppose if people communicate earlier and know which languages they will tweak to translate they could work it out, but that's not guaranteed. If you guys were serious about it though, I could implement it and see how it goes.
I will be busy the next few days finishing my fourth chapter for my undergraduate thesis, but when I get some free time, the next thing I'm adding to the actual game (rather than the peripheral site) is the ability to choose how long the chains are.
Feel free to suggest anything else or discuss in this thread or on the
Wall.
I do have a question, how do you feel about receiving more e-mails to your private e-mail address. Like perhaps letting you know when you are tagged in a wall post, or if someone comments on a game you participated in? I want to improve communicative reach, but without spamming you guys either.